I’ve been playing the new turn-based Battletech–the one I trash talked earlier this year–because it’s actually pretty good. It has all of the things I wanted out of a Battletech game. I do not say that lightly. It has the financial mechanics, pilot management, ‘mech repair and customization, and meat ‘n unseasoned potatoes story I want.
Mission: The Capellan Kiddie Pool of Sacrifice
This was a base destruction mission. Not that I’m still bitter about my base defense mission, but this base had turrets.
I was on an elevated position with a slope headed up from the right. Again, I’m not bitter about anything, but I checked extra-hard and there was only one broad slope up to my position. The base was in a circular depression below me.
I set Behemoth and her Shadow Hawk back and let her sensor lock turrets while I hit the them with indirect LRM fire from my Centurion and Vindicator. My Blackjack guarded the slope.
After a while, some enemy reinforcements arrived. A pair of Commandos charged, one by one, from the valley. I tagged and LRMed them into oblivion. An enemy Centurion followed into the valley while a Griffin ran up the slope. I shifted back from the edge of the valley and all four of my ‘mechs obliterated the Griffin while cutting the Centurion out of line of sight.
After the Griffin was down, I shifted back to the edge and found the Centurion had its back to me. A few direct-fire shots later and the enemy ‘mechs were down.
The dropship then came down into the LZ and there was one turret left. I didn’t know if the turret could fuck things up for me by shooting my dropship, so I scrambled to finish it off. It was a complete inversion of the Capellan Amphitheater of Death from earlier; I had the high ground and utterly destroyed the opposition and took almost no damage in return.
It was a good day, ‘Tater.
Mission: The First Convoy Strike
I’d never had a convoy destruction mission, but it guaranteed a few vehicle kills. Soft–albeit moving–targets and maybe some escorts. Worst case scenario, I could blow up some civilian vehicles and then run.
The environment was a desert with whirling sandstorms. I wasn’t sure if the storms were actually soaking up my laser shots or if they were just rendering glitches, but my mostly-energy loadouts and the fast, small enemy ‘mechs made the first few rounds of combat embarrassing.
A Locust, Spider, Panther, and Jenner were small enough that I thought I could put them down with three of my guys and send my Shadow Hawk to take down the vehicles. That strategy fell apart after my Centurion received its second devastating backshot and my Shadow Hawk was almost knocked down by the weapons of a convoy comprised entirely of combat vehicles.
Still, I retreated up to a hill and pinwheeled my ‘mechs, a different one pounding the convoy each turn while the other three took down the escorts. It wasn’t harrowing, but it had some surprises. With the surprises of convoy strikes known, I felt confident taking my second convoy strike mission.