I’ve been playing the new turn-based Battletech–the one I trash talked earlier this year–because it’s actually pretty good. It has all of the things I wanted out of a Battletech game. I do not say that lightly. It has the financial mechanics, pilot management, ‘mech repair and customization, and meat ‘n unseasoned potatoes story I want. All the depth is available, but optional.
I’ve been playing through with the default company name, [MY NAME] + Marauders. “Marauder” seems like a bad name for a professional military unit, but whatever. That’s because I didn’t want to get too attached on my first runthrough. Because of a game crash (it started using tons of memory for no reason), I had to play the tutorial mission twice and lemme express my strong disinclination to ever, ever start a new playthrough.
Regardless, I played through the first story mission, when I was hired on by an old friend who was working with the Magistracy of Canopus to recover some ancient dropship. It was after that point that the game came into its own and I started having fond memories of my battles with a set crew and a steady stable of ‘mechs.
TL;DR – The new Battletech game is actually really good and scratches a lot of my old Battletech itches. I’ve had a number of memorable encounters with Velding’s Marauders and I’m sharing them here.
Mission: Capellan Death Amphitheater
I’m trying to get in close with the Magistracy of Canopus, so I took a mission where Capellans had been sniffing around Magistracy bases. I tend to fight hard, so of my six ‘mechs, two were still in the shop when I had to take this mission and I had to take this mission because the end of the month was coming up and I wouldn’t make it if I didn’t take it.