Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: Last week I went to a wedding in Michigan and had to take a few flights because Michigan is poorly located in relation to the South. Without the distractions of the internet, I was (unwillingly) able to focus on nothing but projects so I got a lot of work done. I finished all of the beta cards for Dead Parents Dungeon. Yay!

But instead of printing out pre-Alpha cards, playtesting, and editing on the fly, I’m doing a total rehaul. I’ve mentioned how Dead Parents Dungeon is “meh” on Death, low on Parents, and high on Dungeons. The Beta redesign addresses that.

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Unedited, slightly incoherent, and mostly redundant, The Beige and The Bold Solo Sessions are practice sessions where I run through an episode without Derek. Solo Sessions are published when production difficulties prevent the posting of a new, original episode on Mondays.

I’m not political. This isn’t political. Ask anyone; I’m the least. political. person. EVER.

Period.

And so our journeys have brought you, poor listener, to discussion of the Shatnerverse.

First, Judith and Garfield Reeves-Stevens were the ghostwriters/collaborators/spinning-crap-into-clay-ers of the Shatnerverse. Michael Jan Friedman is one person who also wrote Star Trek books, but didn’t write these ASCII-compatible abortions so they’re in the clear. I apologize for besmirching your good name, sir.

While we’re talking about Star Trek novel writers; Diane Duane is fantastic and Peter David is pretty cool. Duane wrote “Spock’s World,” and “Rihannsu,” which got frequently ripped off in TNG. David wrote “New Frontier,” which used a lot of characters, from the show, including Commander Shel–

We’ll get to it.

Also Victor Milan wrote for both Star Trek and Battletech, so there’s a factoid for your next nerd party.

The Beige and The Bold is available on iTunes, Stitcher, and other podcasting platforms. It updates Monday mornings at 2:00 AM ET / 1:00 CT.

Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: I’m still working on Relics. An Adventurer has one relic and all other relics are played as upgrades. The “base” ability of a relic is usually a village ability that’s intended for use outside of dungeons. The “upgrade” abilities are dungeon-focused and remove a ceiling for power within a dungeon.

But I’m running into the problem where this pre-alpha version of Dead Parents Dungeon is “meh” on Dead, failing on Parents, and overcommitted on Dungeons. That means that there isn’t a lot of village play for me to work with on the Relics.

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Unedited, slightly incoherent, and mostly redundant, The Beige and The Bold Solo Sessions are practice sessions where I run through an episode without Derek. Solo Sessions are published when production difficulties prevent the posting of a new, original episode on Mondays.

We’ve been in the doldrums lately so I made a new Solo Session.

I apologize for the inconvenience.

I do kinda wanna see monthly issues of “Time and Bull****” now. I’d expect articles like, ‘This Android Just Disproved Scientific Consensus…Again,’ ‘Telepathy: What the Hell, Man?’ and ‘Lecture Series – Would You Rather: Jim Kirk’s Career or Introductory Temporal Mechanics.’

There’s a single diamond in this rough that’s a flaw in Picard’s self-image and this episode could not care less about it. I’m furious about a missed opportunity to deconstruct Jean-Luc Picard.

The fencing thing Derek is referencing is–I think–Choi vs Baldini in 2012.

The Beige and The Bold is available on iTunes, Stitcher, and other podcasting platforms. It updates Monday mornings at 2:00 AM ET / 1:00 CT.

Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: I’ve been going over the flavor for the Relics/Destinies. The idea is that in the previous generic-fantasy-age, there was a tree which grew things along fate lines, intricate, multi-functional devices which existed in N-th dimensions. The end of the age saw the tree picked clean (or devastated or eaten by aphids. Whatever). The relics remain, with N-th dimensional features that Adventurers unlock as they learn to master their equipment.

Or via three easy payments of 1 Scars & Silver.

I’m supposed to be picking up the types discussion from last week, but let me make an aside on Scars & Silver.

Card Types, Part 2 (and Scars & Silver)

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