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(Most) Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: First Playtest Complete

So, I finally got the beta cards made up and did a playtest. I used the old Monster cards from the first beta and newer Adventurers, Heirlooms, Rumors, and Twist!s. The good news is that it was exactly the kind of trainwreck I anticipated.

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I tend to take notes while I watch movies. Then, I transcribe those notes here when I’m done. I recently watched Star Wars: The Last Jedi, so here it is. Text is what what written, information in [[double brackets]] are after-the-fact notes.

The Last Jedi

Between black listing and just punching out of internet conversations where it came up, the backlash I’ve seen against The Last Jedi has been muted and undirected. Some of the socially aware folks I follow are discontent and the folks who’d call them “SJWs” who occasionally float across my dash also seem unhappy, but with a duller focus than I usually see from them.

People have even dredged through and compiled Mark Hamill interviews with a fervor that either represents their moral outrage or an equally strong desire to get Mark Hamill fired from Star Wars forever, the dicks.

Anyway, the pre-movie ads are still up so I’ll fill some more time. [[TLJ apparently thought it assert its dominance over me in the ‘filling time’ competition]]

I’m watching the AVX version or the BMX version. Whatever bullshit theater upgrade they only put in two theaters so they can charge $2 extra to folks who couldn’t make the earlier show because their car was acting up. Whatever. It’s just $2 [[And my car barely started when I left, so that’s a win]].

But seriously, how much bass does the “silence your cell phones” PSA need?

Fuck man, the lights literally just went down and this bitch in front of me immediately pulled up Facebook on their fucking phone.

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A new Minecraft News for Adults. I wiped my system and installed 64-bit Windows so I could have better video editing quality. I cut it down to 15 minutes and focused on exactly five talking points per episode so I could get high-quality audio. You should see the video as it plays on my computer.

…but YouTube seemed to mince all of that in the upload. (:

Links below the cut.

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(Most) Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: Set Skeleton (cont)

A set skeleton is a list of the cards being made and listed by function. The set skeleton for DPD needs certain themes to be present. It doesn’t mean that I need to nail down every card right now, just as long as I have enough cards to do the things I need to do. It’s just another part of trying to get the most out of playtesting before I have to completely rebuild every card after the first playtest.

This week it’s Rumor and Twist! cards, the adversarial cards. The Twist!s I had were flavorful, they didn’t do the work I needed them to do. They need to push cards and weed out parents. I mean, ideally parents would die in the dungeons, but I’m flexible on this point.

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(Most) Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: Set Skeleton (cont)

A set skeleton is a list of the cards being made and listed by function. The set skeleton for DPD needs certain themes to be present. It doesn’t mean that I need to nail down every card right now, just as long as I have enough cards to do the things I need to do. It’s just another part of trying to get the most out of playtesting before I have to completely rebuild every card after the first playtest.

This week it’s Heirlooms and Retirement cards, the places where you want to go and what you use to get there. While Heirlooms can still be played to improve other Heirlooms, I haven’t really delineated the abilities of the “prime” heirloom from what the “upgrade” heirlooms add. I’m currently leaning towards just lending a die bonus from upgrades.

That means abilities are either good early and late-game or they can be shuffled and replaced. Given the use of “draining” as a dungeon consequence which (basically) taps down cards and prevents them from being used until the dungeon is complete, it makes sense that upgrades can be used to protect the function of a main Heirloom. I can still have some equipment give a lesser bonus when they’re used as upgrades.

Still though, it feels like abilities stronger than the ones listed here should be used.

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(Most) Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: Set Skeleton

A set skeleton is a list of the cards being made and listed by function. The Magic: the Gathering guys are probably the best-known users of set skeletons. Of course, they’ve got a lot more factors to balance–creature size, spell cost, draft viability, ratio of sorceries to permanents, etc.–but the basic idea is the same.

The set skeleton for DPD needs certain themes to be present. It doesn’t mean that I need to nail down every card right now, just as long as I have enough cards to do the things I need to do. It’s considered penciled in and because I’ve never made a Magic set (despite making several individual cards), I don’t really know how the numbers balance out. It’s just another part of trying to get the most out of playtesting before I have to burn every part of the playtest for the first revision.

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