Magic: the Gathering is widgety. Its got tokens and counters and double-faced cards and exile zones and emblems and all kinds of things. What I was thinking of was a simpler way to play. If two folks somewhere that’s not traditionally built to accommodate Magic–like an airport or a coffee shop–they could play a game with nothing more than the cards they had on hand.
Construction rules would be generic: 60-card decks with banned and restricted cards from the Vintage banned and restricted list.
It would have to remove counters and tokens, including life counters. All permanents would be cards. No extra dice or tapped pennies; just actual cards.
Finally, I think that there needs to be a hard cap on permanents, to respect the limitations of table space in some places. While somewhere might support more, a one-size-fits-all approach gives players some ideas of their limitations when building decks. Maybe twelve or so.
I think there’s a lot of potential here and plenty of interest. I’d love to formalize the rules and test them, but I don’t think I’ll get an opportunity any time soon. If there’s anything I’ve missed, lemme know.
So I’m still playing Commander games of Magic as a way of getting out of the house on Thursdays. I’ve been trying to make a deck to get Progenitus out. Progenitus was my first mythic and it’s a mythic worth building a deck around. The deal is that I can get to Progenitus, but there’s a disturbing trend where I die before I can get him onto the battlefield. Progenitus relies on attacking to win, which makes it a very slow win condition. I’ve made a few adjustments to hurry that up. Decklist here.
Can’t be targeted, damaged, blocked, or enchanted/equipped by anything that has that card’s type, subtype, specific name, converted mana cost, colors, or controller. A ten-ten nope.
So on Thursdays, my local game store has their Commander/EDH nights for Magic: the Gathering. In an effort to get out of the house more, I usually head over and play.
I got there early, as usual, and used the time to retool the deck I planned on using, Slide. Slide’s commander is Mayael, the Anima.
The Mayael deck likes big creatures, but in EDH, big creatures are big targets. The best way to drop a few creatures and get some use out of them is to give them haste. Ergo, Slide is also known by it’s battlecry, “Fuck yeah, hasting Eldrazi.”
I hadn’t played slide since Battle for Zendikar came out, so it had a lot of new Eldrazi that needed to be added to it and I’d learned a bit about the local metagame too (what’s everyone playing and what do I need to play in response). I removed a few Eldrazi that weren’t pulling their weight and added some cards like Manamorphose that would move me closer to stronger cards. I also tuned the mana base to make sure that I could cast the deck’s few spells that needed colored mana.
“I’m sorry Mr. One, we’re looking for someone a bit less ‘Green but worse.'”