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All posts for the month November, 2017

(Most) Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: Set Skeleton (cont)

A set skeleton is a list of the cards being made and listed by function. The set skeleton for DPD needs certain themes to be present. It doesn’t mean that I need to nail down every card right now, just as long as I have enough cards to do the things I need to do. It’s just another part of trying to get the most out of playtesting before I have to completely rebuild every card after the first playtest.

This week it’s Heirlooms and Retirement cards, the places where you want to go and what you use to get there. While Heirlooms can still be played to improve other Heirlooms, I haven’t really delineated the abilities of the “prime” heirloom from what the “upgrade” heirlooms add. I’m currently leaning towards just lending a die bonus from upgrades.

That means abilities are either good early and late-game or they can be shuffled and replaced. Given the use of “draining” as a dungeon consequence which (basically) taps down cards and prevents them from being used until the dungeon is complete, it makes sense that upgrades can be used to protect the function of a main Heirloom. I can still have some equipment give a lesser bonus when they’re used as upgrades.

Still though, it feels like abilities stronger than the ones listed here should be used.

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At long last we reach the end of our marathon. It was a lot of fun, put pretty demanding. Star Trek usually has some principles behind its characters actions. I’ve been frustrated at times when Voyager, Enterprise, and The Orville have moments where the rationale of the crew is based entirely on irrational, emotional drives and this is one of those frustrating times when the TNG crew ventures into that territory.

Oh well, I’ll just be over here imagining stories where Tryla Scott solves all of these problems in one third of the time.

Also, I’m sorry about the doorbell and dogs in the audio here. It’s a danger of the format and not paying for time in a recording studio every week.

The Beige and The Bold is available on iTunes, Stitcher, and other podcasting platforms. It updates Monday mornings at 2:00 AM ET / 1:00 CT.

OH MY GOD. The Melbourne WAS a punk-ass extra ship! I mean, spoilers, but Derek called the USS Melbourne’s fate.

In other news Star Trek is full of daddy issues and Derek’s pulling me over to the “Story arc or no, Pulaski is a dick” camp.

The Beige and The Bold is available on iTunes, Stitcher, and other podcasting platforms. It updates Monday mornings at 2:00 AM ET / 1:00 CT.

(Most) Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: Set Skeleton

A set skeleton is a list of the cards being made and listed by function. The Magic: the Gathering guys are probably the best-known users of set skeletons. Of course, they’ve got a lot more factors to balance–creature size, spell cost, draft viability, ratio of sorceries to permanents, etc.–but the basic idea is the same.

The set skeleton for DPD needs certain themes to be present. It doesn’t mean that I need to nail down every card right now, just as long as I have enough cards to do the things I need to do. It’s considered penciled in and because I’ve never made a Magic set (despite making several individual cards), I don’t really know how the numbers balance out. It’s just another part of trying to get the most out of playtesting before I have to burn every part of the playtest for the first revision.

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Some things about canon just don’t sit right. They irritate us like grains of sand in the mouth of an oyster. This is our pearl: the notion that Deanna Troi hates her job and is intentionally useless.

Also Worf’s incessant cry of, “mobiusmobiusmobiusmobiusmobiusmobiusmobiusmobiusmobius.”

The Beige and The Bold is available on iTunes, Stitcher, and other podcasting platforms. It updates Monday mornings at 2:00 AM ET / 1:00 CT.

This series has made me want to run a game again.

But also, declaring joint victory is cheap. Why not just set up and immediately have everyone agree to a joint victory? JV’s just sound like, “Choose N friends of X friends. Fuck X-N friends.” It’s arbitrary.

Good video though.