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All posts for the month July, 2017

Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: meh

I cook. I don’t make food for humans. I make piles of tasteless nutrients which only I can bear to eat (I’m affectionately called ‘The Jade Goat’ from time to time). By the end of the pile, even I have a hard time stomaching it.

I hate repeating work, and rejiggering everything in DPD is repeated work. I can barely stomach it.

Everything someone makes to present to other people has to reach a balance between “personally satisfying” and “appealing to an audience.” The part where DPD is appealing to an audience–simple, straightforward, fast–is sapping me of the personally satisfying elements that got me to do it in the first place. It’s where I usually stumble on projects.

English is an exceptional language in that it captures all of this in the phrase, “hard work.” It won’t be impressive progress for a while, but it’ll be progress.

Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: Last week I went to a wedding in Michigan and had to take a few flights because Michigan is poorly located in relation to the South. Without the distractions of the internet, I was (unwillingly) able to focus on nothing but projects so I got a lot of work done. I finished all of the beta cards for Dead Parents Dungeon. Yay!

But instead of printing out pre-Alpha cards, playtesting, and editing on the fly, I’m doing a total rehaul. I’ve mentioned how Dead Parents Dungeon is “meh” on Death, low on Parents, and high on Dungeons. The Beta redesign addresses that.

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Unedited, slightly incoherent, and mostly redundant, The Beige and The Bold Solo Sessions are practice sessions where I run through an episode without Derek. Solo Sessions are published when production difficulties prevent the posting of a new, original episode on Mondays.

I’m not political. This isn’t political. Ask anyone; I’m the least. political. person. EVER.

Period.

Conspiracy

And so our journeys have brought you, poor listener, to discussion of the Shatnerverse.

First, Judith and Garfield Reeves-Stevens were the ghostwriters/collaborators/spinning-crap-into-clay-ers of the Shatnerverse. Michael Jan Friedman is one person who also wrote Star Trek books, but didn’t write these ASCII-compatible abortions so they’re in the clear. I apologize for besmirching your good name, sir.

While we’re talking about Star Trek novel writers; Diane Duane is fantastic and Peter David is pretty cool. Duane wrote “Spock’s World,” and “Rihannsu,” which got frequently ripped off in TNG. David wrote “New Frontier,” which used a lot of characters, from the show, including Commander Shel–

We’ll get to it.

Also Victor Milan wrote for both Star Trek and Battletech, so there’s a factoid for your next nerd party.

The Beige and The Bold is available on iTunes, Stitcher, and other podcasting platforms. It updates Monday mornings at 2:00 AM ET / 1:00 CT.

Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: I’m still working on Relics. An Adventurer has one relic and all other relics are played as upgrades. The “base” ability of a relic is usually a village ability that’s intended for use outside of dungeons. The “upgrade” abilities are dungeon-focused and remove a ceiling for power within a dungeon.

But I’m running into the problem where this pre-alpha version of Dead Parents Dungeon is “meh” on Dead, failing on Parents, and overcommitted on Dungeons. That means that there isn’t a lot of village play for me to work with on the Relics.

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Unedited, slightly incoherent, and mostly redundant, The Beige and The Bold Solo Sessions are practice sessions where I run through an episode without Derek. Solo Sessions are published when production difficulties prevent the posting of a new, original episode on Mondays.

We’ve been in the doldrums lately so I made a new Solo Session.

I apologize for the inconvenience.