Archives

All posts for the month June, 2017

I do kinda wanna see monthly issues of “Time and Bull****” now. I’d expect articles like, ‘This Android Just Disproved Scientific Consensus…Again,’ ‘Telepathy: What the Hell, Man?’ and ‘Lecture Series – Would You Rather: Jim Kirk’s Career or Introductory Temporal Mechanics.’

There’s a single diamond in this rough that’s a flaw in Picard’s self-image and this episode could not care less about it. I’m furious about a missed opportunity to deconstruct Jean-Luc Picard.

The fencing thing Derek is referencing is–I think–Choi vs Baldini in 2012.

The Beige and The Bold is available on iTunes, Stitcher, and other podcasting platforms. It updates Monday mornings at 2:00 AM ET / 1:00 CT.

Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: I’ve been going over the flavor for the Relics/Destinies. The idea is that in the previous generic-fantasy-age, there was a tree which grew things along fate lines, intricate, multi-functional devices which existed in N-th dimensions. The end of the age saw the tree picked clean (or devastated or eaten by aphids. Whatever). The relics remain, with N-th dimensional features that Adventurers unlock as they learn to master their equipment.

Or via three easy payments of 1 Scars & Silver.

I’m supposed to be picking up the types discussion from last week, but let me make an aside on Scars & Silver.

Card Types, Part 2 (and Scars & Silver)

Continue Reading

The 40k Campaign is on hold. It was excruciating to read over six 40k scenarios and I need to read over more to give my combat matrix some more depth. Literally. The use of “Tactical Points” allows sides to scale a balanced objective into one that more heavily favors one side. For example, a detachment that Raids into a Defending detachment may have a Chase scenario where they need to outrun defending forces. If the defender can leverage a few tactical points, that become a Breakthrough, where the defenders are waiting for the raiders and the raiders have to punch through a defended line.


Wizards of the Coast has amazing advertising in the grim darkness of the 41st Century.

But that’s all on hold. I need to read more 40k scenarios. I need to read up on Carrion Crown because Josh is running that in a few weeks (I don’t like horror RPGs, so there’s that). I need to read up on LLC laws in Louisiana because I’ve put up for some paralegal work. I need to actually do some outside-of-work-work, which requires some reading.

I’m stretched thin and don’t have a lot written right now. Go figure.

I’ll try to have some 40k campaign draft rules or Remain Indoors: A Bunch of Words Together about Being Alive after The Event ready next week.

Current projects (too many):

The Wedding (over in July)

Remain Indoors FATE book (one-and-done)

Dead Parents Dungeon (ongoing)

Minecraft News for Adults (should be weekly. Is currently bi-monthly [the bad one])

The Beige and The Bold (ongoing)

The LLC Project (probably done by EoM)

The Carrion Crown Campaign (Ongoing. Participation is tentative.)

The 40k Campaign (ongoing until it’s not)

Unedited, slightly incoherent, and mostly redundant, The Beige and The Bold Solo Sessions are practice sessions where I run through an episode without Derek. Solo Sessions are published when production difficulties prevent the posting of a new, original episode on Mondays.

I  think I use the phrase “good work” a million times in this one. I got waylaid Sunday night so it’s another solo session. Sorry folks.

Every Thursday, I make a brief development blog on my card/board game, Dead Parents Dungeon (DPD). It’s a fantasy-themed, light-hearted game about families and dungeons.

Current Progress: I’ve been hacking away at Relics (formerly “Gear”). Most cards can either be whatever they are (Adventurer/Monster/Relic), and can flip to be an upgrade to an existing card of that type. Adventurer cards can be played upside-down to add a Level to an existing Adventurer. Monsters can be played upside-down to add a Minion to an existing Monster. And so on.  Relics…there’s not a language for upgrading weapons. Mods? But what part of a wizard’s robe gets transferred onto a sword to make it better? Vice versa? Materials? Materia? Glyphs? Destinies?

Let’s talk cards and card types.

Continue Reading

I may have mentioned previously the last time I played Warhammer 40k. It may remind you that I used to have a Xanga, that I used to have a Blogspot, that I used to blog, or anything else from ten years ago.

The silver lining to my relocation to Louisiana–my country’s valley where our national sweat collects–is that I can hang with folks. The cloud within that silver lining which is distinct from the other clouds inside of it is that I’m playing 40k and am ready to riot if I shuffle up for another another tediously long or pointlessly short game of Magic’s Elder Dragon Highlander format.

So the 40k thing might become a campaign, and as it just so happens I have over ten years of experience trying to get a Battletech campaign going. We’re in the very simple planning stages of the campaign right now, so instead of getting into that I’m gonna bitch.

-So after five minutes of intense combat, everyone just calls time out and totals up points?

-No one ever disengages. Morale breaks exist, but the system doesn’t seem set up to withdrawal.

I tried to get a Battletech campaign together for ten years.

-For a universe that’s made to spawn thousands of irrelevant, generic battles over faceless planets they are picky about units.

-The scenarios are literally like, “if one force is bigger, do X.” Like, why are the forces not equal? How unequal can they be? Does the X I’m doing scale to the size disparity?” 40k just shrugs and says “whatever unequal. IDGAF, mate.”

-No initiative. First shots can be devastating.

-Jumping off of the last one; games can take hours to set up and play, but you can lose from a few shots in the first round.

Ten. Years!

-I’m going with simple Space Marines knowing they’re the introductory faction and therefore designed to be weaker so folks buy other models.

-Friend A is already talking about buying Scissor models because they currently have Rock models and Friend B has Paper models.

-Do not play this game.

-The upside is that Friend A has already talked with me about maybe making a new tabletop system that uses all of their models, even the non-40k ones. Coincidentally, they’re also the friend I had another brainstorming session with on “Gates,” which is a completely different project, but one that could be complimentary.

-No hexes, so the placement of units is non-quantifed. They would be quantified if the system used hexes. #justsayin’

Battletech has some of these issues, so it’s not 40k-specific. I mean, that’s probably the reason that wasn’t able to get a campaign together, even after all of those years. Maybe my friends are just stupider now.

Anyway, I’ll try to write a bit about the Gates Project for next week (or maybe finally do that “Remain Indoors” RPG mini-book).

Really, it’s not that Louisiana is rainy or suffering from coastal erosion, it’s that the Earth is trying to wash this state away (as it should).

Unedited, slightly incoherent, and mostly redundant, The Beige and The Bold Solo Sessions are practice sessions where I run through an episode without Derek. Solo Sessions are published when production difficulties prevent the posting of a new, original episode on Mondays.

This one has a dog in it! (Not the episode, the podcast.)