During our break, The Beige and The Bold is going to watch Netflix’s Altered Carbon, a ten part series which explores a future world in which human consciousness can be reduced to an electronic signal and stored in devices called a stack. In an inversion of our usual roles, Derek has seen Altered Carbon and I have not.

We cover a lot of stuff and I freely admit I’m one of those guys who’s a bit prickly when they’re not on familiar ground. My initial impression of Altered Carbon is that it has a lot of potential and is a fine show, but is so eager about telling its story that it sometimes forgets the basics.

Time will tell if I’m wrong.

A video version of this episode can be found on You Tube: https://youtu.be/_aE77g-Eapc

The Beige and The Bold is available on Stitcher and other podcasting platforms. It updates Sunday nights at 12:00 PM ET / 11:00 PM CT. Season four of Star Trek: The Next Generation begins October 21st.

Last week I wrote about Keyforge and its intriguing attempt to “fix” Magic. I want it to succeed, but it won’t. Nothing will ever supplant Magic as the grindy, pay-to-win king of the CCG genre. It’s got too much market share and the pay-to-win stuff is a feature, not a bug, for the most committed players. There are ways to create something better than Magic though.

I’m committed to Dead Parents Dungeon right now—

—shut up, I am—

—and even though I’m too lazy to do any actual work on it, I take that commitment seriously enough that I’m not getting into it too deeply.

Only a little bit.


Ideally, it’d be electronic. A lot of the bitch is based on real, physical cards, so why electronic? Electronic cards can be changed. A card that costs 5 to play today can cost 4 tomorrow. Imagine grouping cards by seasons and shifting their power up or down four times a year (if by some unlikely chance a Magic developer is reading this, you’ll have to imagine it with a lot of aspirin). Is this card valuable now? No. But it could be.

Good ol’ Lightning Bolt

Magic believes in bad cards. I believe in cards that are good in certain contexts; Lightning Bolt is a solid card when your opponent starts with twenty life and you can put 4 of them into a 60-card deck. In Commander, when your opponent starts with forty life and you have 1 Lightning Bolt in 99 cards, it’s garbage.

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We get right into it in this season’s supplemental, rolling from the season three finale right into:

-The Question

-Season 3 versus Seasons 1 and 2.

-What we’re doing during the interregnum.

-YouTube, sound quality, iTunes, and listener feedback.

-Characters and characterization.

I’m serious about podcast recommendations. Maybe I’m a bad participant in the podcasting community because I listen to Writing Excuses and…nothing else. Given that my music playlist is getting a bit stale, I’m wide open for suggestions.

Anything else we’re missing though? We do this casually, but we would like to improve.

Also, there will be a brief–odd–mini-series of Altered Carbon for the next four weeks. Then we’ll start season four.

The Beige and The Bold is available on iTunes, Stitcher, and other podcasting platforms. It updates Sunday nights at 12:00 PM ET / 11:00 PM CT.

It’s done. It’s hard to say anything about what might be–as a Deep Space Nine fan–the greatest multi-part Star Trek story ever told.

Star Trek: The Next Generation was under restrictions neither you nor I fully understand, but they still managed to push the serialized network television format to its limits.

I try to end these with a question, so ‘great episode’ or ‘greatest episode’?

As a special bonus, the Season 3 Supplemental goes up on Monday night.

The Beige and The Bold is available on iTunes, Stitcher, and other podcasting platforms. It updates Sunday nights at 12:00 PM ET / 11:00 PM CT.

So Richard Garfield and Fantasy Flight Games are releasing a card game called Keyforge, colon no one ever gives a damn what happens after the colon.

It’s your standard, proto-Magic: the Gathering game. I guess when you invent the Customizable Card Game genre, people will care about what comes after the colon.

You play creatures and artifacts, tap them to attack and work to get enough points to win the game. It’s not a knock-off and I don’t want to leave you with the impression that it is. Creatures tap for points(amber) and they attack one another to stop your opponents from getting points. The rock/paper/scissors interaction of Magic removal is one of my complaints with it and I like this system. In the Battletech CCG, anything could be attacked—even ‘event’ cards.

Here’s all the tokens and accessories. Man, I hope that’s all of them.

You use amber to forge up to three keys—hence the name—and the third one wins you the game. It’s similar to Magic’s life system, but it’s probably a bit more interactive; the rules extensively cover creatures temporarily stealing amber and some cards’ effects depend on which of your keys have been forged. I prefer the card-based progress systems of Pokemon and Duel Masters, but that interactivity is good.

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Metallurgist: 15,000 skorvans is a lot. I’ll need to arrange safe storage, confer with a blacksmith, and speak to a lawyer to draw up a payment plan.

Gahncai: I’ll need to confer with my people as well.


Gahncai: So, for a total of 15,000 minus a 2.5% half pay on neutral storage costs paid over 48 months is 300 point 68 skorvans per month.

Human street urchin: Nonono, you’re gettin’ screwed, guv. It should be 304.68 per month, minus my consultancy fee of 5 skorvans per month, paid up-front in a lump sum of about 340 skorvans. Rounded down, of course.

Gahncai: Of course.

Gahncai: You’re a lifesaver, kid.